Module content.scripts.entity_util🔗
global record EntityUtil
makeEntityAndRevision: function(Engine.Entity): EntityAndRevision makeEntityAndRevision0: function(Engine.Entity): EntityAndRevision makeEntityAndRevision0Array: function({Engine.Entity}): {EntityUtil.EntityAndRevision} entityEquals: function(EntityAndRevision, EntityAndRevision): boolean entityChanged0: function(EntityAndRevision): boolean entityChanged: function(EntityAndRevision): boolean getPosition: function(Engine.Entity): Vec3f sameRevision: function(Engine.Revision, Engine.Revision): boolean getEntityName: function(Engine.Entity): string getPlayerOwned: function(Engine.Entity): Engine.Component.PlayerOwned isOwnedByPlayer: function(Engine.Entity): boolean isOwnedByPlayerOrNotOwned: function(Engine.Entity): boolean getBoundingVolumePosition: function(Engine.Component.BoundingVolume): Vec3f end
Category: globals🔗
EntityUtil🔗
global record EntityUtil
makeEntityAndRevision: function(Engine.Entity): EntityAndRevision makeEntityAndRevision0: function(Engine.Entity): EntityAndRevision makeEntityAndRevision0Array: function({Engine.Entity}): {EntityUtil.EntityAndRevision} entityEquals: function(EntityAndRevision, EntityAndRevision): boolean entityChanged0: function(EntityAndRevision): boolean entityChanged: function(EntityAndRevision): boolean getPosition: function(Engine.Entity): Vec3f sameRevision: function(Engine.Revision, Engine.Revision): boolean getEntityName: function(Engine.Entity): string getPlayerOwned: function(Engine.Entity): Engine.Component.PlayerOwned isOwnedByPlayer: function(Engine.Entity): boolean isOwnedByPlayerOrNotOwned: function(Engine.Entity): boolean getBoundingVolumePosition: function(Engine.Component.BoundingVolume): Vec3f end
EntityUtil.EntityAndRevision🔗
EntityUtil.EntityAndRevision.entity🔗
EntityUtil.EntityAndRevision.entity: Engine.Entity
EntityUtil.EntityAndRevision.revision🔗
EntityUtil.EntityAndRevision.revision: Engine.Revision
EntityUtil.makeEntityAndRevision🔗
function EntityUtil.makeEntityAndRevision(Engine.Entity): EntityAndRevisionParameters
Engine.Entity
EntityAndRevision
EntityUtil.makeEntityAndRevision0🔗
function EntityUtil.makeEntityAndRevision0(Engine.Entity): EntityAndRevisionParameters
Engine.Entity
EntityAndRevision
EntityUtil.makeEntityAndRevision0Array🔗
function EntityUtil.makeEntityAndRevision0Array({Engine.Entity}): {EntityUtil.EntityAndRevision}Parameters
{Engine.Entity}
{EntityUtil.EntityAndRevision}
EntityUtil.entityEquals🔗
function EntityUtil.entityEquals(EntityAndRevision, EntityAndRevision): booleanParameters
EntityAndRevisionEntityAndRevision
boolean
EntityUtil.entityChanged0🔗
function EntityUtil.entityChanged0(EntityAndRevision): booleanParameters
EntityAndRevision
boolean
EntityUtil.entityChanged🔗
function EntityUtil.entityChanged(EntityAndRevision): booleanParameters
EntityAndRevision
boolean
EntityUtil.getPosition🔗
function EntityUtil.getPosition(Engine.Entity): Vec3fParameters
Engine.Entity
Vec3f
EntityUtil.sameRevision🔗
function EntityUtil.sameRevision(Engine.Revision, Engine.Revision): booleanParameters
Engine.RevisionEngine.Revision
boolean
EntityUtil.getEntityName🔗
function EntityUtil.getEntityName(Engine.Entity): stringParameters
Engine.Entity
string
EntityUtil.getPlayerOwned🔗
function EntityUtil.getPlayerOwned(Engine.Entity): Engine.Component.PlayerOwnedParameters
Engine.Entity
Engine.Component.PlayerOwned
EntityUtil.isOwnedByPlayer🔗
function EntityUtil.isOwnedByPlayer(Engine.Entity): booleanParameters
Engine.Entity
boolean
EntityUtil.isOwnedByPlayerOrNotOwned🔗
function EntityUtil.isOwnedByPlayerOrNotOwned(Engine.Entity): booleanParameters
Engine.Entity
boolean
EntityUtil.getBoundingVolumePosition🔗
function EntityUtil.getBoundingVolumePosition(Engine.Component.BoundingVolume): Vec3fParameters
Engine.Component.BoundingVolume
Vec3f