index / content / gui / line_vehicle_mgmt / vehicle_store_window

Module content.gui.line_vehicle_mgmt.vehicle_store_window🔗

global record VehicleStoreWindow
enum LayoutStyle "Table" "TwoPaneSplit" end
record MuAndId multipleUnit: boolean id: integer end
record VehiclesStaticData repId2elementStatic: {integer : VehicleStoreUtil.ElementStatic} variantGroup2muAndVariants: {string : {MuAndId}} end
record VehicleStoreEventParam title: string vehicleEntities: {Engine.Entity} depot: Engine.Entity carrier: Carrier transportModes: {TransportMode : boolean} filterTags: {string} openedFromEOW: boolean getFirstStopToSendTo: function(Engine.Entity, Engine.Entity): integer onLocate: function() onClose: function() buyCallback: function({{Engine.Entity, Engine.Revision}}) end
record VehicleStoreWindowParam gameCtx: GameContext layoutStyleRef: ReactRefT<VehicleStoreWindow.LayoutStyle> vehiclesStaticData: VehiclesStaticData colorChooserColorsStaticData: {Vec3f} title: string vehicleEntities: {Engine.Entity} depot: Engine.Entity carrier: Carrier transportModes: {TransportMode : boolean} filterTags: {string} vehicleStoreMode: VehicleStore.VehicleStoreMode locateVisible: boolean openedFromEOW: boolean getFirstStopToSendTo: function(Engine.Entity, Engine.Entity): integer onLocate: function() onClose: function() onAccepted: function({VehicleReactUtil.VehicleChange}) buyCallback: function({{Engine.Entity, Engine.Revision}}) end
record VehicleStoreEntryPointParam gameCtx: GameContext end
VehicleStoreEntryPoint: Recipe<VehicleStoreEntryPointParam> VehicleStoreWindow: Recipe<VehicleStoreWindowParam> end

Category: globals🔗

VehicleStoreWindow🔗

global record VehicleStoreWindow
enum LayoutStyle "Table" "TwoPaneSplit" end
record MuAndId multipleUnit: boolean id: integer end
record VehiclesStaticData repId2elementStatic: {integer : VehicleStoreUtil.ElementStatic} variantGroup2muAndVariants: {string : {MuAndId}} end
record VehicleStoreEventParam title: string vehicleEntities: {Engine.Entity} depot: Engine.Entity carrier: Carrier transportModes: {TransportMode : boolean} filterTags: {string} openedFromEOW: boolean getFirstStopToSendTo: function(Engine.Entity, Engine.Entity): integer onLocate: function() onClose: function() buyCallback: function({{Engine.Entity, Engine.Revision}}) end
record VehicleStoreWindowParam gameCtx: GameContext layoutStyleRef: ReactRefT<VehicleStoreWindow.LayoutStyle> vehiclesStaticData: VehiclesStaticData colorChooserColorsStaticData: {Vec3f} title: string vehicleEntities: {Engine.Entity} depot: Engine.Entity carrier: Carrier transportModes: {TransportMode : boolean} filterTags: {string} vehicleStoreMode: VehicleStore.VehicleStoreMode locateVisible: boolean openedFromEOW: boolean getFirstStopToSendTo: function(Engine.Entity, Engine.Entity): integer onLocate: function() onClose: function() onAccepted: function({VehicleReactUtil.VehicleChange}) buyCallback: function({{Engine.Entity, Engine.Revision}}) end
record VehicleStoreEntryPointParam gameCtx: GameContext end
VehicleStoreEntryPoint: Recipe<VehicleStoreEntryPointParam> VehicleStoreWindow: Recipe<VehicleStoreWindowParam> end

VehicleStoreWindow.LayoutStyle🔗

enum VehicleStoreWindow.LayoutStyle "Table" "TwoPaneSplit" end

VehicleStoreWindow.LayoutStyle."Table"🔗

VehicleStoreWindow.LayoutStyle."TwoPaneSplit"🔗

VehicleStoreWindow.MuAndId🔗

record VehicleStoreWindow.MuAndId multipleUnit: boolean id: integer end

VehicleStoreWindow.MuAndId.multipleUnit🔗

VehicleStoreWindow.MuAndId.multipleUnit: boolean

VehicleStoreWindow.MuAndId.id🔗

VehicleStoreWindow.MuAndId.id: integer

VehicleStoreWindow.VehiclesStaticData🔗

record VehicleStoreWindow.VehiclesStaticData repId2elementStatic: {integer : VehicleStoreUtil.ElementStatic} variantGroup2muAndVariants: {string : {MuAndId}} end

VehicleStoreWindow.VehiclesStaticData.repId2elementStatic🔗

VehicleStoreWindow.VehiclesStaticData.repId2elementStatic: {integer : VehicleStoreUtil.ElementStatic}

VehicleStoreWindow.VehiclesStaticData.variantGroup2muAndVariants🔗

VehicleStoreWindow.VehiclesStaticData.variantGroup2muAndVariants: {string : {MuAndId}}

VehicleStoreWindow.VehicleStoreEventParam🔗

record VehicleStoreWindow.VehicleStoreEventParam title: string vehicleEntities: {Engine.Entity} depot: Engine.Entity carrier: Carrier transportModes: {TransportMode : boolean} filterTags: {string} openedFromEOW: boolean getFirstStopToSendTo: function(Engine.Entity, Engine.Entity): integer onLocate: function() onClose: function() buyCallback: function({{Engine.Entity, Engine.Revision}}) end

VehicleStoreWindow.VehicleStoreEventParam.title🔗

VehicleStoreWindow.VehicleStoreEventParam.title: string

VehicleStoreWindow.VehicleStoreEventParam.vehicleEntities🔗

VehicleStoreWindow.VehicleStoreEventParam.vehicleEntities: {Engine.Entity}

VehicleStoreWindow.VehicleStoreEventParam.depot🔗

VehicleStoreWindow.VehicleStoreEventParam.depot: Engine.Entity

VehicleStoreWindow.VehicleStoreEventParam.carrier🔗

VehicleStoreWindow.VehicleStoreEventParam.carrier: Carrier

VehicleStoreWindow.VehicleStoreEventParam.transportModes🔗

VehicleStoreWindow.VehicleStoreEventParam.transportModes: {TransportMode : boolean}

VehicleStoreWindow.VehicleStoreEventParam.filterTags🔗

VehicleStoreWindow.VehicleStoreEventParam.filterTags: {string}

VehicleStoreWindow.VehicleStoreEventParam.openedFromEOW🔗

VehicleStoreWindow.VehicleStoreEventParam.openedFromEOW: boolean

VehicleStoreWindow.VehicleStoreEventParam.getFirstStopToSendTo🔗

function VehicleStoreWindow.VehicleStoreEventParam.getFirstStopToSendTo(Engine.Entity, Engine.Entity): integer
Parameters
  • Engine.Entity
  • Engine.Entity
Returns
  1. integer

VehicleStoreWindow.VehicleStoreEventParam.onLocate🔗

function VehicleStoreWindow.VehicleStoreEventParam.onLocate()

VehicleStoreWindow.VehicleStoreEventParam.onClose🔗

function VehicleStoreWindow.VehicleStoreEventParam.onClose()

VehicleStoreWindow.VehicleStoreEventParam.buyCallback🔗

function VehicleStoreWindow.VehicleStoreEventParam.buyCallback({{Engine.Entity, Engine.Revision}})
Parameters
  • {{Engine.Entity, Engine.Revision}}

VehicleStoreWindow.VehicleStoreWindowParam🔗

record VehicleStoreWindow.VehicleStoreWindowParam gameCtx: GameContext layoutStyleRef: ReactRefT<VehicleStoreWindow.LayoutStyle> vehiclesStaticData: VehiclesStaticData colorChooserColorsStaticData: {Vec3f} title: string vehicleEntities: {Engine.Entity} depot: Engine.Entity carrier: Carrier transportModes: {TransportMode : boolean} filterTags: {string} vehicleStoreMode: VehicleStore.VehicleStoreMode locateVisible: boolean openedFromEOW: boolean getFirstStopToSendTo: function(Engine.Entity, Engine.Entity): integer onLocate: function() onClose: function() onAccepted: function({VehicleReactUtil.VehicleChange}) buyCallback: function({{Engine.Entity, Engine.Revision}}) end

VehicleStoreWindow.VehicleStoreWindowParam.gameCtx🔗

VehicleStoreWindow.VehicleStoreWindowParam.gameCtx: GameContext

VehicleStoreWindow.VehicleStoreWindowParam.layoutStyleRef🔗

VehicleStoreWindow.VehicleStoreWindowParam.layoutStyleRef: ReactRefT<VehicleStoreWindow.LayoutStyle>

VehicleStoreWindow.VehicleStoreWindowParam.vehiclesStaticData🔗

VehicleStoreWindow.VehicleStoreWindowParam.vehiclesStaticData: VehiclesStaticData

VehicleStoreWindow.VehicleStoreWindowParam.colorChooserColorsStaticData🔗

VehicleStoreWindow.VehicleStoreWindowParam.colorChooserColorsStaticData: {Vec3f}

VehicleStoreWindow.VehicleStoreWindowParam.title🔗

VehicleStoreWindow.VehicleStoreWindowParam.title: string

VehicleStoreWindow.VehicleStoreWindowParam.vehicleEntities🔗

VehicleStoreWindow.VehicleStoreWindowParam.vehicleEntities: {Engine.Entity}

VehicleStoreWindow.VehicleStoreWindowParam.depot🔗

VehicleStoreWindow.VehicleStoreWindowParam.depot: Engine.Entity

VehicleStoreWindow.VehicleStoreWindowParam.carrier🔗

VehicleStoreWindow.VehicleStoreWindowParam.carrier: Carrier

VehicleStoreWindow.VehicleStoreWindowParam.transportModes🔗

VehicleStoreWindow.VehicleStoreWindowParam.transportModes: {TransportMode : boolean}

VehicleStoreWindow.VehicleStoreWindowParam.filterTags🔗

VehicleStoreWindow.VehicleStoreWindowParam.filterTags: {string}

VehicleStoreWindow.VehicleStoreWindowParam.vehicleStoreMode🔗

VehicleStoreWindow.VehicleStoreWindowParam.vehicleStoreMode: VehicleStore.VehicleStoreMode

VehicleStoreWindow.VehicleStoreWindowParam.locateVisible🔗

VehicleStoreWindow.VehicleStoreWindowParam.locateVisible: boolean

VehicleStoreWindow.VehicleStoreWindowParam.openedFromEOW🔗

VehicleStoreWindow.VehicleStoreWindowParam.openedFromEOW: boolean

VehicleStoreWindow.VehicleStoreWindowParam.getFirstStopToSendTo🔗

function VehicleStoreWindow.VehicleStoreWindowParam.getFirstStopToSendTo(Engine.Entity, Engine.Entity): integer
Parameters
  • Engine.Entity
  • Engine.Entity
Returns
  1. integer

VehicleStoreWindow.VehicleStoreWindowParam.onLocate🔗

function VehicleStoreWindow.VehicleStoreWindowParam.onLocate()

VehicleStoreWindow.VehicleStoreWindowParam.onClose🔗

function VehicleStoreWindow.VehicleStoreWindowParam.onClose()

VehicleStoreWindow.VehicleStoreWindowParam.onAccepted🔗

function VehicleStoreWindow.VehicleStoreWindowParam.onAccepted({VehicleReactUtil.VehicleChange})
Parameters
  • {VehicleReactUtil.VehicleChange}

VehicleStoreWindow.VehicleStoreWindowParam.buyCallback🔗

function VehicleStoreWindow.VehicleStoreWindowParam.buyCallback({{Engine.Entity, Engine.Revision}})
Parameters
  • {{Engine.Entity, Engine.Revision}}

VehicleStoreWindow.VehicleStoreEntryPointParam🔗

record VehicleStoreWindow.VehicleStoreEntryPointParam gameCtx: GameContext end

VehicleStoreWindow.VehicleStoreEntryPointParam.gameCtx🔗

VehicleStoreWindow.VehicleStoreEntryPointParam.gameCtx: GameContext

VehicleStoreWindow.VehicleStoreEntryPoint🔗

VehicleStoreWindow.VehicleStoreEntryPoint: Recipe<VehicleStoreEntryPointParam>

VehicleStoreWindow.VehicleStoreWindow🔗

VehicleStoreWindow.VehicleStoreWindow: Recipe<VehicleStoreWindowParam>
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