Module content.game_mechanics.company.company_metadata🔗
global record CompanyMetadata
constructionDesc: MetadataAccessor<ConstructionDescMetadata, CompanyMetadata.ConstructionDesc> constructionInstance: MetadataAccessor<ConstructionInstanceMetadata, CompanyMetadata.ConstructionInstance> savegameScript: MetadataAccessor<SavegameScriptMetadata, CompanyMetadata.Savegame> getKey: function(): string endrecord ConstructionDesc
companyRank: integer headquarters: boolean maxCompanyRank: integer permitKey: ResName rankAndPermits: {{integer, integer}} perkCategory: PerkCategory cargoTypes: {ResName} numbers: ConstructionDescReactUtil.Numbers customLandmarkTab: CustomLandmarkTab end
Category: globals🔗
CompanyMetadata🔗
global record CompanyMetadata
constructionDesc: MetadataAccessor<ConstructionDescMetadata, CompanyMetadata.ConstructionDesc> constructionInstance: MetadataAccessor<ConstructionInstanceMetadata, CompanyMetadata.ConstructionInstance> savegameScript: MetadataAccessor<SavegameScriptMetadata, CompanyMetadata.Savegame> getKey: function(): string endrecord ConstructionDesc
companyRank: integer headquarters: boolean maxCompanyRank: integer permitKey: ResName rankAndPermits: {{integer, integer}} perkCategory: PerkCategory cargoTypes: {ResName} numbers: ConstructionDescReactUtil.Numbers customLandmarkTab: CustomLandmarkTab end
CompanyMetadata.ConstructionDesc🔗
record CompanyMetadata.ConstructionDesc
companyRank: integer headquarters: boolean maxCompanyRank: integer permitKey: ResName rankAndPermits: {{integer, integer}} perkCategory: PerkCategory cargoTypes: {ResName} numbers: ConstructionDescReactUtil.Numbers customLandmarkTab: CustomLandmarkTab end
CompanyMetadata.ConstructionDesc.PerkCategory🔗
CompanyMetadata.ConstructionDesc.PerkCategory."HQ"🔗
CompanyMetadata.ConstructionDesc.PerkCategory."LANDMARK"🔗
CompanyMetadata.ConstructionDesc.PerkCategory."MECHANICS"🔗
CompanyMetadata.ConstructionDesc.PerkCategory."PROSPECTION"🔗
CompanyMetadata.ConstructionDesc.companyRank🔗
CompanyMetadata.ConstructionDesc.companyRank: integer
CompanyMetadata.ConstructionDesc.headquarters🔗
CompanyMetadata.ConstructionDesc.headquarters: boolean
CompanyMetadata.ConstructionDesc.maxCompanyRank🔗
CompanyMetadata.ConstructionDesc.maxCompanyRank: integer
CompanyMetadata.ConstructionDesc.permitKey🔗
CompanyMetadata.ConstructionDesc.permitKey: ResName
CompanyMetadata.ConstructionDesc.rankAndPermits🔗
CompanyMetadata.ConstructionDesc.rankAndPermits: {{integer, integer}}
CompanyMetadata.ConstructionDesc.perkCategory🔗
CompanyMetadata.ConstructionDesc.perkCategory: PerkCategory
CompanyMetadata.ConstructionDesc.cargoTypes🔗
CompanyMetadata.ConstructionDesc.cargoTypes: {ResName}
CompanyMetadata.ConstructionDesc.numbers🔗
CompanyMetadata.ConstructionDesc.numbers: ConstructionDescReactUtil.Numbers
CompanyMetadata.ConstructionDesc.CustomLandmarkTab🔗
record CompanyMetadata.ConstructionDesc.CustomLandmarkTab
name: string description: string sortKey: integer end
CompanyMetadata.ConstructionDesc.CustomLandmarkTab.name🔗
CompanyMetadata.ConstructionDesc.CustomLandmarkTab.name: string
CompanyMetadata.ConstructionDesc.CustomLandmarkTab.description🔗
CompanyMetadata.ConstructionDesc.CustomLandmarkTab.description: string
CompanyMetadata.ConstructionDesc.CustomLandmarkTab.sortKey🔗
CompanyMetadata.ConstructionDesc.CustomLandmarkTab.sortKey: integer
CompanyMetadata.ConstructionDesc.customLandmarkTab🔗
CompanyMetadata.ConstructionDesc.customLandmarkTab: CustomLandmarkTab
CompanyMetadata.ConstructionInstance🔗
CompanyMetadata.ConstructionInstance.permitKey🔗
CompanyMetadata.ConstructionInstance.permitKey: ResName
CompanyMetadata.Savegame🔗
record CompanyMetadata.Savegame
level: integer end
CompanyMetadata.Savegame.level🔗
CompanyMetadata.Savegame.level: integer
CompanyMetadata.constructionDesc🔗
CompanyMetadata.constructionDesc: MetadataAccessor<ConstructionDescMetadata, CompanyMetadata.ConstructionDesc>
CompanyMetadata.constructionInstance🔗
CompanyMetadata.constructionInstance: MetadataAccessor<ConstructionInstanceMetadata, CompanyMetadata.ConstructionInstance>
CompanyMetadata.savegameScript🔗
CompanyMetadata.savegameScript: MetadataAccessor<SavegameScriptMetadata, CompanyMetadata.Savegame>
CompanyMetadata.getKey🔗
function CompanyMetadata.getKey(): stringReturns
string