Module content.gui.map_editor.map_editor🔗
global record MapEditor
enum MapEditorToolVariant
"map-editor-generate-heightmap" "map-editor-generate-street" "map-editor-generate-townsIndustries" endrecord MapEditorConfig
mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState> hasHeightMapImporter: boolean hasHeightMapExporter: boolean hasTownGenerator: boolean hasIndustryGenerator: boolean endrecord GlobalState
operationInProgress: string endMapEditorTool: ReactToolDefinition<MapEditor.MapEditorToolParams> prepareWindows: function(GameContext, MapEditor.MapEditorConfig) endrecord MapEditorToolParams
variant: MapEditorToolVariant mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState> hasHeightMapImporter: boolean hasHeightMapExporter: boolean hasTownGenerator: boolean hasIndustryGenerator: boolean end
Category: globals🔗
MapEditor🔗
global record MapEditor
enum MapEditorToolVariant
"map-editor-generate-heightmap" "map-editor-generate-street" "map-editor-generate-townsIndustries" endrecord MapEditorConfig
mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState> hasHeightMapImporter: boolean hasHeightMapExporter: boolean hasTownGenerator: boolean hasIndustryGenerator: boolean endrecord GlobalState
operationInProgress: string endMapEditorTool: ReactToolDefinition<MapEditor.MapEditorToolParams> prepareWindows: function(GameContext, MapEditor.MapEditorConfig) endrecord MapEditorToolParams
variant: MapEditorToolVariant mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState> hasHeightMapImporter: boolean hasHeightMapExporter: boolean hasTownGenerator: boolean hasIndustryGenerator: boolean end
MapEditor.MapEditorToolVariant🔗
MapEditor.MapEditorToolVariant."map-editor-generate-heightmap"🔗
MapEditor.MapEditorToolVariant."map-editor-generate-street"🔗
MapEditor.MapEditorToolVariant."map-editor-generate-townsIndustries"🔗
MapEditor.MapEditorConfig🔗
record MapEditor.MapEditorConfig
mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState> hasHeightMapImporter: boolean hasHeightMapExporter: boolean hasTownGenerator: boolean hasIndustryGenerator: boolean end
MapEditor.MapEditorConfig.mapEditorGlobalStateRef🔗
MapEditor.MapEditorConfig.mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState>
MapEditor.MapEditorConfig.hasHeightMapImporter🔗
MapEditor.MapEditorConfig.hasHeightMapImporter: boolean
MapEditor.MapEditorConfig.hasHeightMapExporter🔗
MapEditor.MapEditorConfig.hasHeightMapExporter: boolean
MapEditor.MapEditorConfig.hasTownGenerator🔗
MapEditor.MapEditorConfig.hasTownGenerator: boolean
MapEditor.MapEditorConfig.hasIndustryGenerator🔗
MapEditor.MapEditorConfig.hasIndustryGenerator: boolean
MapEditor.GlobalState🔗
record MapEditor.GlobalState
operationInProgress: string end
MapEditor.GlobalState.operationInProgress🔗
MapEditor.GlobalState.operationInProgress: string
MapEditor.MapEditorToolParams🔗
record MapEditor.MapEditorToolParams
variant: MapEditorToolVariant mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState> hasHeightMapImporter: boolean hasHeightMapExporter: boolean hasTownGenerator: boolean hasIndustryGenerator: boolean end
MapEditor.MapEditorToolParams.variant🔗
MapEditor.MapEditorToolParams.variant: MapEditorToolVariant
MapEditor.MapEditorToolParams.mapEditorGlobalStateRef🔗
MapEditor.MapEditorToolParams.mapEditorGlobalStateRef: ReactRefT<MapEditor.GlobalState>
MapEditor.MapEditorToolParams.hasHeightMapImporter🔗
MapEditor.MapEditorToolParams.hasHeightMapImporter: boolean
MapEditor.MapEditorToolParams.hasHeightMapExporter🔗
MapEditor.MapEditorToolParams.hasHeightMapExporter: boolean
MapEditor.MapEditorToolParams.hasTownGenerator🔗
MapEditor.MapEditorToolParams.hasTownGenerator: boolean
MapEditor.MapEditorToolParams.hasIndustryGenerator🔗
MapEditor.MapEditorToolParams.hasIndustryGenerator: boolean
MapEditor.MapEditorTool🔗
MapEditor.MapEditorTool: ReactToolDefinition<MapEditor.MapEditorToolParams>
MapEditor.prepareWindows🔗
function MapEditor.prepareWindows(GameContext, MapEditor.MapEditorConfig)Parameters
GameContextMapEditor.MapEditorConfig