index / content / mission / mission_task_util

Module content.mission.mission_task_util🔗

global type MissionLocalization = {{Engine.Entity, string}}
global record MissionTaskUtil
record FollowupDef taskKey: string condition: function(MissionInterface.TaskContext<<any type>, <any type>>, function(string) : MissionInterface.TaskState<<any type>, <any type>>) end
record StaticTaskInfo isBonusTask: boolean taskScript: MissionInterface.TaskScript<<any type>, <any type>> taskKey: string taskParams: any medals: {string : boolean} stars: {string : boolean} visible: {string} invisible: {string} enabled: {string} disabled: {string} highlightRules: {{string, MissionInterface.HighlightStyle}} taskInfo: MissionInterface.TaskInfo guideInfo: MissionInterface.GuideInfo omitNotificationOnComplete: boolean disableGuideSystem: boolean startSoundtrack: string soundtrack: MissionInterface.MissionSoundtrack playlistOverride: ResName allowBuyVehicles: {string : integer} allowBuyVehicleGroups: {string : {{string}, integer}} lockedVehicles: {Engine.Entity} followup: {FollowupDef} vehicleFilter: GameContext.Filters.VehicleFilter notificationFilter: {string : boolean} menuFilter: GameContext.Filters.MenuFilter selectorEntityFilter: {Engine.Entity : boolean} disableFeatures: {DisableFeatures : boolean} requiredTaskToComplete: string allowSimultaneousUiTasks: {string} showInHistory: boolean suppressAutoOpen: boolean financialReward: integer end
makeTaskKey: function(string, string): string makeJoinParams: function({string}, string, boolean): MissionTaskJoin.Params locationButDistance: function(Engine.Entity, number): MissionInterface.PosRadius disallowAllVehicles: function({<any type> : string}): {string : {integer, integer}} makeBoundingSphereFromEntity: function(Engine.Entity): MissionInterface.PosRadius mergeBoundingVolumes: function({Engine.Entity}, number): MissionInterface.PosRadius mergeAreas: function({MissionInterface.PosRadius}, number): MissionInterface.PosRadius extractGenericParams: function(string, function(string) : StaticTaskInfo): MissionInterface.GenericTaskParams getTaskInfo: function(string, MissionInterface.TaskContext<<any type>, <any type>>, function(string) : StaticTaskInfo): MissionInterface.TaskInfo getNonBulldozableEntitiesFromParams: function({<any type> : <any type>}): {Engine.Entity} end

Category: globals🔗

MissionLocalization🔗

global type MissionLocalization = {{Engine.Entity, string}}

MissionTaskUtil🔗

global record MissionTaskUtil
record FollowupDef taskKey: string condition: function(MissionInterface.TaskContext<<any type>, <any type>>, function(string) : MissionInterface.TaskState<<any type>, <any type>>) end
record StaticTaskInfo isBonusTask: boolean taskScript: MissionInterface.TaskScript<<any type>, <any type>> taskKey: string taskParams: any medals: {string : boolean} stars: {string : boolean} visible: {string} invisible: {string} enabled: {string} disabled: {string} highlightRules: {{string, MissionInterface.HighlightStyle}} taskInfo: MissionInterface.TaskInfo guideInfo: MissionInterface.GuideInfo omitNotificationOnComplete: boolean disableGuideSystem: boolean startSoundtrack: string soundtrack: MissionInterface.MissionSoundtrack playlistOverride: ResName allowBuyVehicles: {string : integer} allowBuyVehicleGroups: {string : {{string}, integer}} lockedVehicles: {Engine.Entity} followup: {FollowupDef} vehicleFilter: GameContext.Filters.VehicleFilter notificationFilter: {string : boolean} menuFilter: GameContext.Filters.MenuFilter selectorEntityFilter: {Engine.Entity : boolean} disableFeatures: {DisableFeatures : boolean} requiredTaskToComplete: string allowSimultaneousUiTasks: {string} showInHistory: boolean suppressAutoOpen: boolean financialReward: integer end
makeTaskKey: function(string, string): string makeJoinParams: function({string}, string, boolean): MissionTaskJoin.Params locationButDistance: function(Engine.Entity, number): MissionInterface.PosRadius disallowAllVehicles: function({<any type> : string}): {string : {integer, integer}} makeBoundingSphereFromEntity: function(Engine.Entity): MissionInterface.PosRadius mergeBoundingVolumes: function({Engine.Entity}, number): MissionInterface.PosRadius mergeAreas: function({MissionInterface.PosRadius}, number): MissionInterface.PosRadius extractGenericParams: function(string, function(string) : StaticTaskInfo): MissionInterface.GenericTaskParams getTaskInfo: function(string, MissionInterface.TaskContext<<any type>, <any type>>, function(string) : StaticTaskInfo): MissionInterface.TaskInfo getNonBulldozableEntitiesFromParams: function({<any type> : <any type>}): {Engine.Entity} end

MissionTaskUtil.FollowupDef🔗

record MissionTaskUtil.FollowupDef taskKey: string condition: function(MissionInterface.TaskContext<<any type>, <any type>>, function(string) : MissionInterface.TaskState<<any type>, <any type>>) end

MissionTaskUtil.FollowupDef.taskKey🔗

MissionTaskUtil.FollowupDef.taskKey: string

MissionTaskUtil.FollowupDef.condition🔗

function MissionTaskUtil.FollowupDef.condition(MissionInterface.TaskContext<<any type>, <any type>>, function(string) : MissionInterface.TaskState<<any type>, <any type>>)
Parameters
  • MissionInterface.TaskContext<<any type>, <any type>>
  • function(string): MissionInterface.TaskState<<any type>, <any type>>

MissionTaskUtil.StaticTaskInfo🔗

record MissionTaskUtil.StaticTaskInfo isBonusTask: boolean taskScript: MissionInterface.TaskScript<<any type>, <any type>> taskKey: string taskParams: any medals: {string : boolean} stars: {string : boolean} visible: {string} invisible: {string} enabled: {string} disabled: {string} highlightRules: {{string, MissionInterface.HighlightStyle}} taskInfo: MissionInterface.TaskInfo guideInfo: MissionInterface.GuideInfo omitNotificationOnComplete: boolean disableGuideSystem: boolean startSoundtrack: string soundtrack: MissionInterface.MissionSoundtrack playlistOverride: ResName allowBuyVehicles: {string : integer} allowBuyVehicleGroups: {string : {{string}, integer}} lockedVehicles: {Engine.Entity} followup: {FollowupDef} vehicleFilter: GameContext.Filters.VehicleFilter notificationFilter: {string : boolean} menuFilter: GameContext.Filters.MenuFilter selectorEntityFilter: {Engine.Entity : boolean} disableFeatures: {DisableFeatures : boolean} requiredTaskToComplete: string allowSimultaneousUiTasks: {string} showInHistory: boolean suppressAutoOpen: boolean financialReward: integer end

MissionTaskUtil.StaticTaskInfo.isBonusTask🔗

MissionTaskUtil.StaticTaskInfo.isBonusTask: boolean

MissionTaskUtil.StaticTaskInfo.taskScript🔗

MissionTaskUtil.StaticTaskInfo.taskScript: MissionInterface.TaskScript<<any type>, <any type>>

MissionTaskUtil.StaticTaskInfo.taskKey🔗

MissionTaskUtil.StaticTaskInfo.taskKey: string

MissionTaskUtil.StaticTaskInfo.taskParams🔗

MissionTaskUtil.StaticTaskInfo.taskParams: any

MissionTaskUtil.StaticTaskInfo.medals🔗

MissionTaskUtil.StaticTaskInfo.medals: {string : boolean}

MissionTaskUtil.StaticTaskInfo.stars🔗

MissionTaskUtil.StaticTaskInfo.stars: {string : boolean}

MissionTaskUtil.StaticTaskInfo.visible🔗

MissionTaskUtil.StaticTaskInfo.visible: {string}

MissionTaskUtil.StaticTaskInfo.invisible🔗

MissionTaskUtil.StaticTaskInfo.invisible: {string}

MissionTaskUtil.StaticTaskInfo.enabled🔗

MissionTaskUtil.StaticTaskInfo.enabled: {string}

MissionTaskUtil.StaticTaskInfo.disabled🔗

MissionTaskUtil.StaticTaskInfo.disabled: {string}

MissionTaskUtil.StaticTaskInfo.highlightRules🔗

MissionTaskUtil.StaticTaskInfo.highlightRules: {{string, MissionInterface.HighlightStyle}}

MissionTaskUtil.StaticTaskInfo.taskInfo🔗

MissionTaskUtil.StaticTaskInfo.taskInfo: MissionInterface.TaskInfo

MissionTaskUtil.StaticTaskInfo.guideInfo🔗

MissionTaskUtil.StaticTaskInfo.guideInfo: MissionInterface.GuideInfo

MissionTaskUtil.StaticTaskInfo.omitNotificationOnComplete🔗

MissionTaskUtil.StaticTaskInfo.omitNotificationOnComplete: boolean

MissionTaskUtil.StaticTaskInfo.disableGuideSystem🔗

MissionTaskUtil.StaticTaskInfo.disableGuideSystem: boolean

MissionTaskUtil.StaticTaskInfo.startSoundtrack🔗

MissionTaskUtil.StaticTaskInfo.startSoundtrack: string

MissionTaskUtil.StaticTaskInfo.soundtrack🔗

MissionTaskUtil.StaticTaskInfo.soundtrack: MissionInterface.MissionSoundtrack

MissionTaskUtil.StaticTaskInfo.playlistOverride🔗

MissionTaskUtil.StaticTaskInfo.playlistOverride: ResName

MissionTaskUtil.StaticTaskInfo.allowBuyVehicles🔗

MissionTaskUtil.StaticTaskInfo.allowBuyVehicles: {string : integer}

MissionTaskUtil.StaticTaskInfo.allowBuyVehicleGroups🔗

MissionTaskUtil.StaticTaskInfo.allowBuyVehicleGroups: {string : {{string}, integer}}

MissionTaskUtil.StaticTaskInfo.lockedVehicles🔗

MissionTaskUtil.StaticTaskInfo.lockedVehicles: {Engine.Entity}

MissionTaskUtil.StaticTaskInfo.followup🔗

MissionTaskUtil.StaticTaskInfo.followup: {FollowupDef}

MissionTaskUtil.StaticTaskInfo.vehicleFilter🔗

MissionTaskUtil.StaticTaskInfo.vehicleFilter: GameContext.Filters.VehicleFilter

MissionTaskUtil.StaticTaskInfo.notificationFilter🔗

MissionTaskUtil.StaticTaskInfo.notificationFilter: {string : boolean}

MissionTaskUtil.StaticTaskInfo.menuFilter🔗

MissionTaskUtil.StaticTaskInfo.menuFilter: GameContext.Filters.MenuFilter

MissionTaskUtil.StaticTaskInfo.selectorEntityFilter🔗

MissionTaskUtil.StaticTaskInfo.selectorEntityFilter: {Engine.Entity : boolean}

MissionTaskUtil.StaticTaskInfo.disableFeatures🔗

MissionTaskUtil.StaticTaskInfo.disableFeatures: {DisableFeatures : boolean}

MissionTaskUtil.StaticTaskInfo.requiredTaskToComplete🔗

MissionTaskUtil.StaticTaskInfo.requiredTaskToComplete: string

MissionTaskUtil.StaticTaskInfo.allowSimultaneousUiTasks🔗

MissionTaskUtil.StaticTaskInfo.allowSimultaneousUiTasks: {string}

MissionTaskUtil.StaticTaskInfo.showInHistory🔗

MissionTaskUtil.StaticTaskInfo.showInHistory: boolean

MissionTaskUtil.StaticTaskInfo.suppressAutoOpen🔗

MissionTaskUtil.StaticTaskInfo.suppressAutoOpen: boolean

MissionTaskUtil.StaticTaskInfo.financialReward🔗

MissionTaskUtil.StaticTaskInfo.financialReward: integer

MissionTaskUtil.makeTaskKey🔗

function MissionTaskUtil.makeTaskKey(string, string): string
Parameters
  • string
  • string
Returns
  1. string

MissionTaskUtil.makeJoinParams🔗

function MissionTaskUtil.makeJoinParams({string}, string, boolean): MissionTaskJoin.Params
Parameters
  • {string}
  • string
  • boolean
Returns
  1. MissionTaskJoin.Params

MissionTaskUtil.locationButDistance🔗

function MissionTaskUtil.locationButDistance(Engine.Entity, number): MissionInterface.PosRadius
Parameters
  • Engine.Entity
  • number
Returns
  1. MissionInterface.PosRadius

MissionTaskUtil.disallowAllVehicles🔗

function MissionTaskUtil.disallowAllVehicles({<any type> : string}): {string : {integer, integer}}
Parameters
  • {<any type> : string}
Returns
  1. {string : {integer, integer}}

MissionTaskUtil.makeBoundingSphereFromEntity🔗

function MissionTaskUtil.makeBoundingSphereFromEntity(Engine.Entity): MissionInterface.PosRadius
Parameters
  • Engine.Entity
Returns
  1. MissionInterface.PosRadius

MissionTaskUtil.mergeBoundingVolumes🔗

function MissionTaskUtil.mergeBoundingVolumes({Engine.Entity}, number): MissionInterface.PosRadius
Parameters
  • {Engine.Entity}
  • number
Returns
  1. MissionInterface.PosRadius

MissionTaskUtil.mergeAreas🔗

function MissionTaskUtil.mergeAreas({MissionInterface.PosRadius}, number): MissionInterface.PosRadius
Parameters
  • {MissionInterface.PosRadius}
  • number
Returns
  1. MissionInterface.PosRadius

MissionTaskUtil.extractGenericParams🔗

function MissionTaskUtil.extractGenericParams(string, function(string) : StaticTaskInfo): MissionInterface.GenericTaskParams
Parameters
  • string
  • function(string): StaticTaskInfo
Returns
  1. MissionInterface.GenericTaskParams

MissionTaskUtil.getTaskInfo🔗

function MissionTaskUtil.getTaskInfo(string, MissionInterface.TaskContext<<any type>, <any type>>, function(string) : StaticTaskInfo): MissionInterface.TaskInfo
Parameters
  • string
  • MissionInterface.TaskContext<<any type>, <any type>>
  • function(string): StaticTaskInfo
Returns
  1. MissionInterface.TaskInfo

MissionTaskUtil.getNonBulldozableEntitiesFromParams🔗

function MissionTaskUtil.getNonBulldozableEntitiesFromParams({<any type> : <any type>}): {Engine.Entity}
Parameters
  • {<any type> : <any type>}
Returns
  1. {Engine.Entity}
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