Module content.gui.main.selector_react_util🔗
global record SelectorReactUtil
record DefaultSelectorCompParams
meta: Meta refRC: ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI> inspectorMode: boolean gameCtx: GameContext invertedSelectionColors: boolean endrecord InspectorToolParam
endmakeDefaultSelector: function(ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>, ReactRefT<Engine.Entity>, boolean, ReactRefT<GameContext.Filters>, boolean): TreeNodeId makeDefaultSelectorTooltips: function(ReactRefT<Engine.Entity>): TreeNodeId makeDefaultSelectorIfMouse: function(ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>, ReactRefT<Engine.Entity>, boolean): TreeNodeId makeDefaultSelectorTooltipsIfMouse: function(ReactRefT<Engine.Entity>): TreeNodeId DefaultSelectorComp: Recipe<DefaultSelectorCompParams> makeDefaultSelectorCombinedFn: function(DefaultSelectorCompParams): function() : TreeNodeId InspectorSelector: Recipe<DefaultSelectorCompParams> makeDefaultSelectorAction: function(GameContext, LayerConfig, boolean, function() : TreeNodeId, boolean): function() : TreeNodeId makeDefaultSelectorActionIfMouse: function(GameContext, LayerConfig, boolean, function() : TreeNodeId, boolean): function() : TreeNodeId InspectorTool: ToolReactUtil.DelegatingToolDefinition<InspectorToolParam, InspectorToolParamInternal> endrecord InspectorToolParamInternal
activate: function(function(function() : TreeNodeId, ?string)) deactivate: function() end
Category: globals🔗
SelectorReactUtil🔗
global record SelectorReactUtil
record DefaultSelectorCompParams
meta: Meta refRC: ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI> inspectorMode: boolean gameCtx: GameContext invertedSelectionColors: boolean endrecord InspectorToolParam
endmakeDefaultSelector: function(ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>, ReactRefT<Engine.Entity>, boolean, ReactRefT<GameContext.Filters>, boolean): TreeNodeId makeDefaultSelectorTooltips: function(ReactRefT<Engine.Entity>): TreeNodeId makeDefaultSelectorIfMouse: function(ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>, ReactRefT<Engine.Entity>, boolean): TreeNodeId makeDefaultSelectorTooltipsIfMouse: function(ReactRefT<Engine.Entity>): TreeNodeId DefaultSelectorComp: Recipe<DefaultSelectorCompParams> makeDefaultSelectorCombinedFn: function(DefaultSelectorCompParams): function() : TreeNodeId InspectorSelector: Recipe<DefaultSelectorCompParams> makeDefaultSelectorAction: function(GameContext, LayerConfig, boolean, function() : TreeNodeId, boolean): function() : TreeNodeId makeDefaultSelectorActionIfMouse: function(GameContext, LayerConfig, boolean, function() : TreeNodeId, boolean): function() : TreeNodeId InspectorTool: ToolReactUtil.DelegatingToolDefinition<InspectorToolParam, InspectorToolParamInternal> endrecord InspectorToolParamInternal
activate: function(function(function() : TreeNodeId, ?string)) deactivate: function() end
SelectorReactUtil.DefaultSelectorCompParams🔗
SelectorReactUtil.DefaultSelectorCompParams.meta🔗
SelectorReactUtil.DefaultSelectorCompParams.meta: Meta
SelectorReactUtil.DefaultSelectorCompParams.refRC🔗
SelectorReactUtil.DefaultSelectorCompParams.refRC: ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>
SelectorReactUtil.DefaultSelectorCompParams.inspectorMode🔗
SelectorReactUtil.DefaultSelectorCompParams.inspectorMode: boolean
SelectorReactUtil.DefaultSelectorCompParams.gameCtx🔗
SelectorReactUtil.DefaultSelectorCompParams.gameCtx: GameContext
SelectorReactUtil.DefaultSelectorCompParams.invertedSelectionColors🔗
SelectorReactUtil.DefaultSelectorCompParams.invertedSelectionColors: boolean
SelectorReactUtil.InspectorToolParam🔗
record SelectorReactUtil.InspectorToolParam
end
SelectorReactUtil.InspectorToolParamInternal🔗
record SelectorReactUtil.InspectorToolParamInternal
activate: function(function(function() : TreeNodeId, ?string)) deactivate: function() end
SelectorReactUtil.InspectorToolParamInternal.activate🔗
function SelectorReactUtil.InspectorToolParamInternal.activate(function(function() : TreeNodeId, ?string))Parameters
function(function(): TreeNodeId, ? string)
SelectorReactUtil.InspectorToolParamInternal.deactivate🔗
function SelectorReactUtil.InspectorToolParamInternal.deactivate()
SelectorReactUtil.makeDefaultSelector🔗
function SelectorReactUtil.makeDefaultSelector(ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>, ReactRefT<Engine.Entity>, boolean, ReactRefT<GameContext.Filters>, boolean): TreeNodeIdParameters
ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>ReactRefT<Engine.Entity>booleanReactRefT<GameContext.Filters>boolean
TreeNodeId
SelectorReactUtil.makeDefaultSelectorTooltips🔗
function SelectorReactUtil.makeDefaultSelectorTooltips(ReactRefT<Engine.Entity>): TreeNodeIdParameters
ReactRefT<Engine.Entity>
TreeNodeId
SelectorReactUtil.makeDefaultSelectorIfMouse🔗
function SelectorReactUtil.makeDefaultSelectorIfMouse(ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>, ReactRefT<Engine.Entity>, boolean): TreeNodeIdParameters
ReactRefWrapApiT<Builtin.RendererComponentParam, Builtin.RenderComponentAPI>ReactRefT<Engine.Entity>boolean
TreeNodeId
SelectorReactUtil.makeDefaultSelectorTooltipsIfMouse🔗
function SelectorReactUtil.makeDefaultSelectorTooltipsIfMouse(ReactRefT<Engine.Entity>): TreeNodeIdParameters
ReactRefT<Engine.Entity>
TreeNodeId
SelectorReactUtil.DefaultSelectorComp🔗
SelectorReactUtil.DefaultSelectorComp: Recipe<DefaultSelectorCompParams>
SelectorReactUtil.makeDefaultSelectorCombinedFn🔗
function SelectorReactUtil.makeDefaultSelectorCombinedFn(DefaultSelectorCompParams): function() : TreeNodeIdParameters
DefaultSelectorCompParams
function(): TreeNodeId
SelectorReactUtil.InspectorSelector🔗
SelectorReactUtil.InspectorSelector: Recipe<DefaultSelectorCompParams>
SelectorReactUtil.makeDefaultSelectorAction🔗
function SelectorReactUtil.makeDefaultSelectorAction(GameContext, LayerConfig, boolean, function() : TreeNodeId, boolean): function() : TreeNodeIdParameters
GameContextLayerConfigbooleanfunction(): TreeNodeIdboolean
function(): TreeNodeId
SelectorReactUtil.makeDefaultSelectorActionIfMouse🔗
function SelectorReactUtil.makeDefaultSelectorActionIfMouse(GameContext, LayerConfig, boolean, function() : TreeNodeId, boolean): function() : TreeNodeIdParameters
GameContextLayerConfigbooleanfunction(): TreeNodeIdboolean
function(): TreeNodeId
SelectorReactUtil.InspectorTool🔗
SelectorReactUtil.InspectorTool: ToolReactUtil.DelegatingToolDefinition<InspectorToolParam, InspectorToolParamInternal>