index / content / game_mechanics / towns / town_react_util

Module content.game_mechanics.towns.town_react_util🔗

global record TownReactUtil getRatingClass: function(RatingLevel): string getStringForTownAuthorityEventFactors: function(TownAuthorityEventFactors.EventType): string getAdviceForTownAuthorityEventFactors: function(TownAuthorityEventFactors.EventType, integer): string
enum TownInfoTabType "Bonuses" "Delivery" "Happiness" "Noise" "Overview" "Pollution" "Reputation" "Supplies" "Traffic" end
record RatingBarParams icon: string tooltip: string barTooltip: string value: number maxValue: number numFractions: integer onClick: function() hideText: boolean showIcon: boolean end
RatingBar: Recipe<RatingBarParams>
record TownDetailsParam entity: Engine.Entity setLinesExpandedState: function(string, boolean) end
getEditorSupplyDetails: function(): Recipe<TownReactUtil.TownDetailsParam> GetRatingsDashboard: function(): {TownInfoTabType : {TownUtil.Rating, Recipe<TownDetailsParam>, string}}
record TownRatingIconWithTextParams entity: Engine.Entity rating: TownUtil.Rating text: string tooltip: string wideIcon: boolean activeTab: boolean end
TownRatingIconWithText: Recipe<TownRatingIconWithTextParams> getGrowthLevelText: function(RatingLevel): string TownPopulationWidget: Recipe<TownDetailsParam>
record TownRatingIconParams
enum IconSize "Default" "Large" end
entity: Engine.Entity rating: TownUtil.Rating tooltip: string iconSize: IconSize end
TownRatingIcon: Recipe<TownRatingIconParams> end

Category: globals🔗

TownReactUtil🔗

global record TownReactUtil getRatingClass: function(RatingLevel): string getStringForTownAuthorityEventFactors: function(TownAuthorityEventFactors.EventType): string getAdviceForTownAuthorityEventFactors: function(TownAuthorityEventFactors.EventType, integer): string
enum TownInfoTabType "Bonuses" "Delivery" "Happiness" "Noise" "Overview" "Pollution" "Reputation" "Supplies" "Traffic" end
record RatingBarParams icon: string tooltip: string barTooltip: string value: number maxValue: number numFractions: integer onClick: function() hideText: boolean showIcon: boolean end
RatingBar: Recipe<RatingBarParams>
record TownDetailsParam entity: Engine.Entity setLinesExpandedState: function(string, boolean) end
getEditorSupplyDetails: function(): Recipe<TownReactUtil.TownDetailsParam> GetRatingsDashboard: function(): {TownInfoTabType : {TownUtil.Rating, Recipe<TownDetailsParam>, string}}
record TownRatingIconWithTextParams entity: Engine.Entity rating: TownUtil.Rating text: string tooltip: string wideIcon: boolean activeTab: boolean end
TownRatingIconWithText: Recipe<TownRatingIconWithTextParams> getGrowthLevelText: function(RatingLevel): string TownPopulationWidget: Recipe<TownDetailsParam>
record TownRatingIconParams
enum IconSize "Default" "Large" end
entity: Engine.Entity rating: TownUtil.Rating tooltip: string iconSize: IconSize end
TownRatingIcon: Recipe<TownRatingIconParams> end

TownReactUtil.getRatingClass🔗

function TownReactUtil.getRatingClass(RatingLevel): string
Parameters
  • RatingLevel
Returns
  1. string

TownReactUtil.getStringForTownAuthorityEventFactors🔗

function TownReactUtil.getStringForTownAuthorityEventFactors(TownAuthorityEventFactors.EventType): string
Parameters
  • TownAuthorityEventFactors.EventType
Returns
  1. string

TownReactUtil.getAdviceForTownAuthorityEventFactors🔗

function TownReactUtil.getAdviceForTownAuthorityEventFactors(TownAuthorityEventFactors.EventType, integer): string
Parameters
  • TownAuthorityEventFactors.EventType
  • integer
Returns
  1. string

TownReactUtil.TownInfoTabType🔗

enum TownReactUtil.TownInfoTabType "Bonuses" "Delivery" "Happiness" "Noise" "Overview" "Pollution" "Reputation" "Supplies" "Traffic" end

TownReactUtil.TownInfoTabType."Bonuses"🔗

TownReactUtil.TownInfoTabType."Delivery"🔗

TownReactUtil.TownInfoTabType."Happiness"🔗

TownReactUtil.TownInfoTabType."Noise"🔗

TownReactUtil.TownInfoTabType."Overview"🔗

TownReactUtil.TownInfoTabType."Pollution"🔗

TownReactUtil.TownInfoTabType."Reputation"🔗

TownReactUtil.TownInfoTabType."Supplies"🔗

TownReactUtil.TownInfoTabType."Traffic"🔗

TownReactUtil.RatingBarParams🔗

record TownReactUtil.RatingBarParams icon: string tooltip: string barTooltip: string value: number maxValue: number numFractions: integer onClick: function() hideText: boolean showIcon: boolean end

TownReactUtil.RatingBarParams.icon🔗

TownReactUtil.RatingBarParams.icon: string

TownReactUtil.RatingBarParams.tooltip🔗

TownReactUtil.RatingBarParams.tooltip: string

TownReactUtil.RatingBarParams.barTooltip🔗

TownReactUtil.RatingBarParams.barTooltip: string

TownReactUtil.RatingBarParams.value🔗

TownReactUtil.RatingBarParams.value: number

TownReactUtil.RatingBarParams.maxValue🔗

TownReactUtil.RatingBarParams.maxValue: number

TownReactUtil.RatingBarParams.numFractions🔗

TownReactUtil.RatingBarParams.numFractions: integer

TownReactUtil.RatingBarParams.onClick🔗

function TownReactUtil.RatingBarParams.onClick()

TownReactUtil.RatingBarParams.hideText🔗

TownReactUtil.RatingBarParams.hideText: boolean

TownReactUtil.RatingBarParams.showIcon🔗

TownReactUtil.RatingBarParams.showIcon: boolean

TownReactUtil.RatingBar🔗

TownReactUtil.RatingBar: Recipe<RatingBarParams>

TownReactUtil.TownDetailsParam🔗

record TownReactUtil.TownDetailsParam entity: Engine.Entity setLinesExpandedState: function(string, boolean) end

TownReactUtil.TownDetailsParam.entity🔗

TownReactUtil.TownDetailsParam.entity: Engine.Entity

TownReactUtil.TownDetailsParam.setLinesExpandedState🔗

function TownReactUtil.TownDetailsParam.setLinesExpandedState(string, boolean)
Parameters
  • string
  • boolean

TownReactUtil.getEditorSupplyDetails🔗

function TownReactUtil.getEditorSupplyDetails(): Recipe<TownReactUtil.TownDetailsParam>
Returns
  1. Recipe<TownReactUtil.TownDetailsParam>

TownReactUtil.GetRatingsDashboard🔗

function TownReactUtil.GetRatingsDashboard(): {TownInfoTabType : {TownUtil.Rating, Recipe<TownDetailsParam>, string}}
Returns
  1. {TownInfoTabType : {TownUtil.Rating, Recipe<TownDetailsParam>, string}}

TownReactUtil.TownRatingIconWithTextParams🔗

record TownReactUtil.TownRatingIconWithTextParams entity: Engine.Entity rating: TownUtil.Rating text: string tooltip: string wideIcon: boolean activeTab: boolean end

TownReactUtil.TownRatingIconWithTextParams.entity🔗

TownReactUtil.TownRatingIconWithTextParams.entity: Engine.Entity

TownReactUtil.TownRatingIconWithTextParams.rating🔗

TownReactUtil.TownRatingIconWithTextParams.rating: TownUtil.Rating

TownReactUtil.TownRatingIconWithTextParams.text🔗

TownReactUtil.TownRatingIconWithTextParams.text: string

TownReactUtil.TownRatingIconWithTextParams.tooltip🔗

TownReactUtil.TownRatingIconWithTextParams.tooltip: string

TownReactUtil.TownRatingIconWithTextParams.wideIcon🔗

TownReactUtil.TownRatingIconWithTextParams.wideIcon: boolean

TownReactUtil.TownRatingIconWithTextParams.activeTab🔗

TownReactUtil.TownRatingIconWithTextParams.activeTab: boolean

TownReactUtil.TownRatingIconWithText🔗

TownReactUtil.TownRatingIconWithText: Recipe<TownRatingIconWithTextParams>

TownReactUtil.getGrowthLevelText🔗

function TownReactUtil.getGrowthLevelText(RatingLevel): string
Parameters
  • RatingLevel
Returns
  1. string

TownReactUtil.TownPopulationWidget🔗

TownReactUtil.TownPopulationWidget: Recipe<TownDetailsParam>

TownReactUtil.TownRatingIconParams🔗

record TownReactUtil.TownRatingIconParams
enum IconSize "Default" "Large" end
entity: Engine.Entity rating: TownUtil.Rating tooltip: string iconSize: IconSize end

TownReactUtil.TownRatingIconParams.IconSize🔗

enum TownReactUtil.TownRatingIconParams.IconSize "Default" "Large" end

TownReactUtil.TownRatingIconParams.IconSize."Default"🔗

TownReactUtil.TownRatingIconParams.IconSize."Large"🔗

TownReactUtil.TownRatingIconParams.entity🔗

TownReactUtil.TownRatingIconParams.entity: Engine.Entity

TownReactUtil.TownRatingIconParams.rating🔗

TownReactUtil.TownRatingIconParams.rating: TownUtil.Rating

TownReactUtil.TownRatingIconParams.tooltip🔗

TownReactUtil.TownRatingIconParams.tooltip: string

TownReactUtil.TownRatingIconParams.iconSize🔗

TownReactUtil.TownRatingIconParams.iconSize: IconSize

TownReactUtil.TownRatingIcon🔗

TownReactUtil.TownRatingIcon: Recipe<TownRatingIconParams>
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