Module content.gui.line_vehicle_mgmt.vehicle_react_util🔗
global record VehicleReactUtil
record VehicleIconData
fileName: string cblendFileName: string name: string flippedHorizontally: boolean color: Vec3f tooltipOverride: string endrecord VehicleWidgetParams
vehicleEntities: {Engine.Entity} onClick: function() class: string blinking: boolean tooltipOverride: string endmakeVehicleIconData: function(VehicleImageParams): VehicleIconData ConditionTextView: Recipe<Engine.Entity> ConditionIcon: Recipe<Engine.Entity> VehicleImage: Recipe<VehicleIconData> VehicleWidget: Recipe<VehicleWidgetParams> getVehicleIconType: function(Engine.Entity): VehicleIconType getVehicleIconPathBig: function(Engine.Entity): string HandleVehicleChanges: function({VehicleReactUtil.VehicleChange}, {Engine.Entity : GameContext.Filters.ProtectionConfig | boolean}, function(Engine.Entity) : {Engine.Entity, Engine.Entity}, function(Engine.Entity, Engine.Entity) : integer, function({{Engine.Entity, Engine.Revision}}), function(string)) VehicleBalance: Recipe<VehicleBalanceParams> endrecord MaintenanceSelectorParams
onClose: function() vehicles: {EntityUtil.EntityAndRevision} onlySlider: boolean end
Category: globals🔗
VehicleReactUtil🔗
global record VehicleReactUtil
record VehicleIconData
fileName: string cblendFileName: string name: string flippedHorizontally: boolean color: Vec3f tooltipOverride: string endrecord VehicleWidgetParams
vehicleEntities: {Engine.Entity} onClick: function() class: string blinking: boolean tooltipOverride: string endmakeVehicleIconData: function(VehicleImageParams): VehicleIconData ConditionTextView: Recipe<Engine.Entity> ConditionIcon: Recipe<Engine.Entity> VehicleImage: Recipe<VehicleIconData> VehicleWidget: Recipe<VehicleWidgetParams> getVehicleIconType: function(Engine.Entity): VehicleIconType getVehicleIconPathBig: function(Engine.Entity): string HandleVehicleChanges: function({VehicleReactUtil.VehicleChange}, {Engine.Entity : GameContext.Filters.ProtectionConfig | boolean}, function(Engine.Entity) : {Engine.Entity, Engine.Entity}, function(Engine.Entity, Engine.Entity) : integer, function({{Engine.Entity, Engine.Revision}}), function(string)) VehicleBalance: Recipe<VehicleBalanceParams> endrecord MaintenanceSelectorParams
onClose: function() vehicles: {EntityUtil.EntityAndRevision} onlySlider: boolean end
VehicleReactUtil.VehicleImageParams🔗
VehicleReactUtil.VehicleImageParams.vehicleEntity🔗
VehicleReactUtil.VehicleImageParams.vehicleEntity: Engine.Entity
VehicleReactUtil.VehicleImageParams.vehicleIndex🔗
VehicleReactUtil.VehicleImageParams.vehicleIndex: integer
VehicleReactUtil.VehicleIconData🔗
record VehicleReactUtil.VehicleIconData
fileName: string cblendFileName: string name: string flippedHorizontally: boolean color: Vec3f tooltipOverride: string end
VehicleReactUtil.VehicleIconData.fileName🔗
VehicleReactUtil.VehicleIconData.fileName: string
VehicleReactUtil.VehicleIconData.cblendFileName🔗
VehicleReactUtil.VehicleIconData.cblendFileName: string
VehicleReactUtil.VehicleIconData.name🔗
VehicleReactUtil.VehicleIconData.name: string
VehicleReactUtil.VehicleIconData.flippedHorizontally🔗
VehicleReactUtil.VehicleIconData.flippedHorizontally: boolean
VehicleReactUtil.VehicleIconData.color🔗
VehicleReactUtil.VehicleIconData.color: Vec3f
VehicleReactUtil.VehicleIconData.tooltipOverride🔗
VehicleReactUtil.VehicleIconData.tooltipOverride: string
VehicleReactUtil.VehicleWidgetParams🔗
record VehicleReactUtil.VehicleWidgetParams
vehicleEntities: {Engine.Entity} onClick: function() class: string blinking: boolean tooltipOverride: string end
VehicleReactUtil.VehicleWidgetParams.vehicleEntities🔗
VehicleReactUtil.VehicleWidgetParams.vehicleEntities: {Engine.Entity}
VehicleReactUtil.VehicleWidgetParams.onClick🔗
function VehicleReactUtil.VehicleWidgetParams.onClick()
VehicleReactUtil.VehicleWidgetParams.class🔗
VehicleReactUtil.VehicleWidgetParams.class: string
VehicleReactUtil.VehicleWidgetParams.blinking🔗
VehicleReactUtil.VehicleWidgetParams.blinking: boolean
VehicleReactUtil.VehicleWidgetParams.tooltipOverride🔗
VehicleReactUtil.VehicleWidgetParams.tooltipOverride: string
VehicleReactUtil.MaintenanceSelectorParams🔗
record VehicleReactUtil.MaintenanceSelectorParams
onClose: function() vehicles: {EntityUtil.EntityAndRevision} onlySlider: boolean end
VehicleReactUtil.MaintenanceSelectorParams.onClose🔗
function VehicleReactUtil.MaintenanceSelectorParams.onClose()
VehicleReactUtil.MaintenanceSelectorParams.vehicles🔗
VehicleReactUtil.MaintenanceSelectorParams.vehicles: {EntityUtil.EntityAndRevision}
VehicleReactUtil.MaintenanceSelectorParams.onlySlider🔗
VehicleReactUtil.MaintenanceSelectorParams.onlySlider: boolean
VehicleReactUtil.VehicleChange🔗
VehicleReactUtil.VehicleChange.vehicleEntity🔗
VehicleReactUtil.VehicleChange.vehicleEntity: Engine.Entity
VehicleReactUtil.VehicleChange.config🔗
VehicleReactUtil.VehicleChange.config: TransportVehicleConfig
VehicleReactUtil.makeVehicleIconData🔗
function VehicleReactUtil.makeVehicleIconData(VehicleImageParams): VehicleIconDataParameters
VehicleImageParams
VehicleIconData
VehicleReactUtil.ConditionTextView🔗
VehicleReactUtil.ConditionTextView: Recipe<Engine.Entity>
VehicleReactUtil.ConditionIcon🔗
VehicleReactUtil.ConditionIcon: Recipe<Engine.Entity>
VehicleReactUtil.VehicleImage🔗
VehicleReactUtil.VehicleImage: Recipe<VehicleIconData>
VehicleReactUtil.VehicleWidget🔗
VehicleReactUtil.VehicleWidget: Recipe<VehicleWidgetParams>
VehicleReactUtil.getVehicleIconType🔗
function VehicleReactUtil.getVehicleIconType(Engine.Entity): VehicleIconTypeParameters
Engine.Entity
VehicleIconType
VehicleReactUtil.getVehicleIconPathBig🔗
function VehicleReactUtil.getVehicleIconPathBig(Engine.Entity): stringParameters
Engine.Entity
string
VehicleReactUtil.HandleVehicleChanges🔗
function VehicleReactUtil.HandleVehicleChanges({VehicleReactUtil.VehicleChange}, {Engine.Entity : GameContext.Filters.ProtectionConfig | boolean}, function(Engine.Entity) : {Engine.Entity, Engine.Entity}, function(Engine.Entity, Engine.Entity) : integer, function({{Engine.Entity, Engine.Revision}}), function(string))Parameters
{VehicleReactUtil.VehicleChange}{Engine.Entity : GameContext.Filters.ProtectionConfig | boolean}function(Engine.Entity): {Engine.Entity, Engine.Entity}function(Engine.Entity, Engine.Entity): integerfunction({{Engine.Entity, Engine.Revision}})function(string)
VehicleReactUtil.VehicleBalanceParams🔗
VehicleReactUtil.VehicleBalanceParams.entity🔗
VehicleReactUtil.VehicleBalanceParams.entity: Engine.Entity
VehicleReactUtil.VehicleBalanceParams.stepTimer🔗
VehicleReactUtil.VehicleBalanceParams.stepTimer: boolean
VehicleReactUtil.VehicleBalance🔗
VehicleReactUtil.VehicleBalance: Recipe<VehicleBalanceParams>