Module content.game_mechanics.fun_elements.blimp_util🔗
global record BlimpUtil
spawnNew: function(Engine.Entity, function(BlimpData)) update: function(BlimpData, number): boolean endrecord BlimpData
blimpEntity: EntityUtil.EntityAndRevision townEntity: EntityUtil.EntityAndRevision era: Era state: BlimpState velocity: {number} velocityNormalized: number velocityMin: number velocityMax: number roll: number elevator: number flyHeight: number flyRadius: number target: {number} targetSetTime: number end
Category: globals🔗
BlimpUtil🔗
global record BlimpUtil
spawnNew: function(Engine.Entity, function(BlimpData)) update: function(BlimpData, number): boolean endrecord BlimpData
blimpEntity: EntityUtil.EntityAndRevision townEntity: EntityUtil.EntityAndRevision era: Era state: BlimpState velocity: {number} velocityNormalized: number velocityMin: number velocityMax: number roll: number elevator: number flyHeight: number flyRadius: number target: {number} targetSetTime: number end
BlimpUtil.BlimpState🔗
BlimpUtil.BlimpState."Approaching"🔗
BlimpUtil.BlimpState."Circling"🔗
BlimpUtil.BlimpState."Despawn"🔗
BlimpUtil.BlimpState."Leaving"🔗
BlimpUtil.Era🔗
BlimpUtil.Era."EraA"🔗
BlimpUtil.Era."EraB"🔗
BlimpUtil.Era."EraC"🔗
BlimpUtil.BlimpData🔗
record BlimpUtil.BlimpData
blimpEntity: EntityUtil.EntityAndRevision townEntity: EntityUtil.EntityAndRevision era: Era state: BlimpState velocity: {number} velocityNormalized: number velocityMin: number velocityMax: number roll: number elevator: number flyHeight: number flyRadius: number target: {number} targetSetTime: number end
BlimpUtil.BlimpData.blimpEntity🔗
BlimpUtil.BlimpData.blimpEntity: EntityUtil.EntityAndRevision
BlimpUtil.BlimpData.townEntity🔗
BlimpUtil.BlimpData.townEntity: EntityUtil.EntityAndRevision
BlimpUtil.BlimpData.era🔗
BlimpUtil.BlimpData.era: Era
BlimpUtil.BlimpData.state🔗
BlimpUtil.BlimpData.state: BlimpState
BlimpUtil.BlimpData.velocity🔗
BlimpUtil.BlimpData.velocity: {number}
BlimpUtil.BlimpData.velocityNormalized🔗
BlimpUtil.BlimpData.velocityNormalized: number
BlimpUtil.BlimpData.velocityMin🔗
BlimpUtil.BlimpData.velocityMin: number
BlimpUtil.BlimpData.velocityMax🔗
BlimpUtil.BlimpData.velocityMax: number
BlimpUtil.BlimpData.roll🔗
BlimpUtil.BlimpData.roll: number
BlimpUtil.BlimpData.elevator🔗
BlimpUtil.BlimpData.elevator: number
BlimpUtil.BlimpData.flyHeight🔗
BlimpUtil.BlimpData.flyHeight: number
BlimpUtil.BlimpData.flyRadius🔗
BlimpUtil.BlimpData.flyRadius: number
BlimpUtil.BlimpData.target🔗
BlimpUtil.BlimpData.target: {number}
BlimpUtil.BlimpData.targetSetTime🔗
BlimpUtil.BlimpData.targetSetTime: number
BlimpUtil.spawnNew🔗
function BlimpUtil.spawnNew(Engine.Entity, function(BlimpData))Parameters
Engine.Entityfunction(BlimpData)
BlimpUtil.update🔗
function BlimpUtil.update(BlimpData, number): booleanParameters
BlimpDatanumber
boolean