Module content.base.difficulty_util🔗
global record DifficultyUtil
calculateDifficulty: function({string : integer}): GameDifficulty getModParamPreset: function(GameDifficulty): {string : integer} getLabel: function(GameDifficulty): string getScale: function(string, integer): number getAllValues: function(string): {number} end
Category: globals🔗
DifficultyUtil🔗
global record DifficultyUtil
calculateDifficulty: function({string : integer}): GameDifficulty getModParamPreset: function(GameDifficulty): {string : integer} getLabel: function(GameDifficulty): string getScale: function(string, integer): number getAllValues: function(string): {number} end
DifficultyUtil.calculateDifficulty🔗
function DifficultyUtil.calculateDifficulty({string : integer}): GameDifficultyParameters
{string : integer}
GameDifficulty
DifficultyUtil.getModParamPreset🔗
function DifficultyUtil.getModParamPreset(GameDifficulty): {string : integer}Parameters
GameDifficulty
{string : integer}
DifficultyUtil.getLabel🔗
function DifficultyUtil.getLabel(GameDifficulty): stringParameters
GameDifficulty
string
DifficultyUtil.getScale🔗
function DifficultyUtil.getScale(string, integer): numberParameters
stringinteger
number
DifficultyUtil.getAllValues🔗
function DifficultyUtil.getAllValues(string): {number}Parameters
string
{number}